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refactor: create structure for backend
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="theme-color" content="#000000" />
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<meta
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name="description"
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content="Kém Karakter alkotási segédlet"
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/>
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<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
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<!--
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manifest.json provides metadata used when your web app is installed on a
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user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
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-->
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<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
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<!--
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Notice the use of %PUBLIC_URL% in the tags above.
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It will be replaced with the URL of the `public` folder during the build.
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Only files inside the `public` folder can be referenced from the HTML.
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Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
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work correctly both with client-side routing and a non-root public URL.
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Learn how to configure a non-root public URL by running `npm run build`.
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-->
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Merienda&display=swap" rel="stylesheet">
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<title>Kém Karakter App</title>
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</head>
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<body>
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<noscript>You need to enable JavaScript to run this app.</noscript>
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<div id="root"></div>
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<!--
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This HTML file is a template.
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If you open it directly in the browser, you will see an empty page.
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You can add webfonts, meta tags, or analytics to this file.
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The build step will place the bundled scripts into the <body> tag.
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To begin the development, run `npm start` or `yarn start`.
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To create a production bundle, use `npm run build` or `yarn build`.
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-->
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</body>
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<footer>
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<div class="text-center p-4" style="background-color: rgba(0, 0, 0, 0.05);">
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A Kard és Mágiát Lux Gábor alkotta. A szerzői jogok őt illetik. Ez az oldal egy "rajongói hozzájárulás", célja a Kard és Mágia népszerűsítése. Ha többet akarsz tudni a Kard és Mágiáról látogass el a <a href="https://fomalhaut.lfg.hu/">hivatalos honlapjára</a>. A Kard és Mágia az Open Gaming Licence 1.0a alatt lett kiadva, melynek szövege <a href="ogl.html">itt található</a>
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</div>
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</footer>
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</html>
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{
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"short_name": "React App",
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"name": "Create React App Sample",
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"icons": [
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{
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"src": "favicon.ico",
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"sizes": "64x64 32x32 24x24 16x16",
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"type": "image/x-icon"
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},
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{
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"src": "logo192.png",
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"type": "image/png",
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"sizes": "192x192"
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},
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{
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"src": "logo512.png",
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"type": "image/png",
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"sizes": "512x512"
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}
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],
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"start_url": ".",
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"display": "standalone",
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"theme_color": "#000000",
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"background_color": "#ffffff"
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}
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta
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name="description"
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content="Open Game License v1.0a"
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/>
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<title>Open Game License v1.0a</title>
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</head>
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<body>
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<P>THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE
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IS MADE BY WIZARDS OF THE COAST!</P>
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<br>
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OPEN GAME LICENSE Version 1.0a
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<br>
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The following text is the property of Wizards of the Coast, Inc. and is
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Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
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<br>
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1. Definitions: (a)"Contributors" means the copyright and/or trademark owners
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who have contributed Open Game Content; (b)"Derivative Material" means
|
||||
copyrighted material including derivative works and translations (including into
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other computer languages), potation, modification, correction, addition,
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extension, upgrade, improvement, compilation, abridgment or other form in which
|
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an existing work may be recast, transformed or adapted; (c) "Distribute" means
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to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit
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or otherwise distribute; (d)"Open Game Content" means the game mechanic and
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includes the methods, procedures, processes and routines to the extent such
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content does not embody the Product Identity and is an enhancement over the
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prior art and any additional content clearly identified as Open Game Content by
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the Contributor, and means any work covered by this License, including
|
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translations and derivative works under copyright law, but specifically excludes
|
||||
Product Identity. (e) "Product Identity" means product and product line names,
|
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logos and identifying marks including trade dress; artifacts; creatures
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characters; stories, storylines, plots, thematic elements, dialogue, incidents,
|
||||
language, artwork, symbols, designs, depictions, likenesses, formats, poses,
|
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concepts, themes and graphic, photographic and other visual or audio
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representations; names and descriptions of characters, spells, enchantments,
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||||
personalities, teams, personas, likenesses and special abilities; places,
|
||||
locations, environments, creatures, equipment, magical or supernatural abilities
|
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or effects, logos, symbols, or graphic designs; and any other trademark or
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||||
registered trademark clearly identified as Product identity by the owner of the
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||||
Product Identity, and which specifically excludes the Open Game Content; (f)
|
||||
"Trademark" means the logos, names, mark, sign, motto, designs that are used by
|
||||
a Contributor to identify itself or its products or the associated products
|
||||
contributed to the Open Game License by the Contributor (g) "Use", "Used" or
|
||||
"Using" means to use, Distribute, copy, edit, format, modify, translate and
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otherwise create Derivative Material of Open Game Content. (h) "You" or "Your"
|
||||
means the licensee in terms of this agreement.
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||||
<br>
|
||||
2. The License: This License applies to any Open Game Content that contains a
|
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notice indicating that the Open Game Content may only be Used under and
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in terms of this License. You must affix such a notice to any Open Game Content
|
||||
that you Use. No terms may be added to or subtracted from this License
|
||||
except as described by the License itself. No other terms or conditions may be
|
||||
applied to any Open Game Content distributed using this License.
|
||||
<br>
|
||||
3. Offer and Acceptance: By Using the Open Game Content You indicate Your
|
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acceptance of the terms of this License.
|
||||
<br>
|
||||
4. Grant and Consideration: In consideration for agreeing to use this License,
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the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
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license with the exact terms of this License to Use, the Open Game Content.
|
||||
<br>
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||||
5.Representation of Authority to Contribute: If You are contributing original
|
||||
material as Open Game Content, You represent that Your Contributions are Your
|
||||
original creation and/or You have sufficient rights to grant the rights conveyed
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||||
by this License.
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||||
<br>
|
||||
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of
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||||
this License to include the exact text of the COPYRIGHT NOTICE of any Open Game
|
||||
Content You are copying, modifying or distributing, and You must add the title,
|
||||
the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of
|
||||
any original Open Game Content you Distribute.
|
||||
<br>
|
||||
7. Use of Product Identity: You agree not to Use any Product Identity, including
|
||||
as an indication as to compatibility, except as expressly licensed in another,
|
||||
independent Agreement with the owner of each element of that Product Identity.
|
||||
You agree not to indicate compatibility or co-adaptability with any Trademark or
|
||||
Registered Trademark in conjunction with a work containing Open Game Content
|
||||
except as expressly licensed in another, independent Agreement with the owner of
|
||||
such Trademark or Registered Trademark. The use of any Product Identity in Open
|
||||
Game Content does not constitute a challenge to the ownership of that Product
|
||||
Identity. The owner of any Product Identity used in Open Game Content shall
|
||||
retain all rights, title and interest in and to that Product Identity.
|
||||
<br>
|
||||
8. Identification: If you distribute Open Game Content You must clearly
|
||||
indicate which portions of the work that you are distributing are Open Game
|
||||
Content.
|
||||
<br>
|
||||
9. Updating the License: Wizards or its designated Agents may publish updated
|
||||
versions of this License. You may use any authorized version of this License to
|
||||
copy, modify and distribute any Open Game Content originally distributed under
|
||||
any version of this License.
|
||||
<br>
|
||||
10. Copy of this License: You MUST include a copy of this License with every
|
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copy of the Open Game Content You Distribute.
|
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<br>
|
||||
11. Use of Contributor Credits: You may not market or advertise the Open Game
|
||||
Content using the name of any Contributor unless You have written permission
|
||||
from the Contributor to do so.
|
||||
<br>
|
||||
12. Inability to Comply: If it is impossible for You to comply with any of the
|
||||
terms of this License with respect to some or all of the Open Game Content due
|
||||
to statute, judicial order, or governmental regulation then You may not Use any
|
||||
Open Game Material so affected.
|
||||
<br>
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||||
13. Termination: This License will terminate automatically if You fail to
|
||||
comply with all terms herein and fail to cure such breach within 30 days of
|
||||
becoming aware of the breach. All sublicenses shall survive the termination of
|
||||
this License.
|
||||
<br>
|
||||
14. Reformation: If any provision of this License is held to be unenforceable,
|
||||
such provision shall be reformed only to the extent necessary to make it
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enforceable.
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||||
<br>
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15. COPYRIGHT NOTICE
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<br>
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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
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<br>
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System Reference Document Copyright 2003, Wizards of
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the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
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Williams, based on original material by E. Gary Gygax and
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Dave Arneson.
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<br>
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Castles & Crusades Players Handbook 2nd printing,
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Copyright 2006 by Troll Lord Games, Inc.; Authors Davis
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Chenault and Mac Golden.
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<br>
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Eldritch Sorcery Copyright 2005, Necromancer Games,
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||||
Inc.; Authors Patrick Lawinger, Scott Greene, and David
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Mannes, with Erica Balsley, Chris Bernhardt, Casey W.
|
||||
Christofferson, Bill Collins, Jim Collura, Chad Coulter,
|
||||
Patrick Goulah, Skeeter Green, Jeff Harkness, Lance
|
||||
Hawvermale, Travis Hawvermale, Richard Hughes, Robert
|
||||
Hunter, Al Krombach, Rob Mason, Matt McGee, Clark
|
||||
Peterson, Michael Proteau, Greg Ragland, Gary Schotter,
|
||||
Joe Walmsley, and Bill Webb.
|
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<br>
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Eldritch Weirdness, Book One Copyright 2008, Matthew J.
|
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Finch
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<br>
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Original Spell Name Compendium Copyright 2002 Clark
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Peterson; based on NPC-named spells from the Player’s
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Handbook that were renamed in the System Reference
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Document. The Compendium can be found on the legal
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page of www.necromancergames.com.
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<br>
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||||
Player’s Guide to the Wilderlands Copyright 2003,
|
||||
Necromancer Games, Inc. and Judges Guild; Authors Bob
|
||||
Bledsaw and Clark Peterson based on original material by
|
||||
Bob Bledsaw, Bill Ower and Bryan Hinnen.
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||||
<br>
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Kard és Mágia © Copyright 2008 by Gabor Lux. All rights
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reserved.
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||||
<br>
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;
|
||||
Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
|
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David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid,
|
||||
James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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<br>
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END OF LICENSE
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</body>
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</html>
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# https://www.robotstxt.org/robotstxt.html
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User-agent: *
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Disallow:
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